 |
 |
 |
 |
 |
 |
 |
Turkey’s Dogan TV Introduces Pay-TV,
No Monthly Fee |
|
|
 |
|
|
Mustafa Gözalan is an executive board member of the Dogan Yayin Holding (DYH) and its affiliate Dogan TV Holding. He began his career in the mid-1980s with the auditing division of Arthur Andersen in Turkey and then in Los Angeles and Chicago. He returned to Turkey in 1990 and played a major role in founding the company's local consulting division, eventually becoming partner in charge of telecom and media industry in emerging economies.
Gözalan joined the DYH in 2000 as Vice President of Business Development. In 2005 he joined the TV group’s management team to direct an extensive merger and transformation of the broadcasting assets of the group. In these positions, Gözalan has been instrumental in forging innovative directions for pay-TV in Turkey.
He recently discussed the group’s strategies and plans for the future.
World Vision: Can you share some general background about your company?
Mustafa Gözalan: Dogan Yayin Holding (DYH), Turkey's leading diversified media-entertainment conglomerate, is listed on Istanbul Stock Exchange. Our operations include newspapers, magazine and book publishing and distribution, printing, television and radio broadcasting and new media. DYH is uniquely positioned in different media segments in Turkey. We currently have an estimated 42 percent share of the advertising market across all media. We operate eight national newspapers, 24 magazines and six printing facilities in Turkey, as well as one in Germany. Our flagship newspaper group, Hurriyet, has recently completed the acquisition of TME, an emerging marketing company which expands the group’s operations to Eastern Europe. We are also involved in media distribution, broadcasting (Dogan TV) and retail online sales including music and book stores.
Our broadcasting assets are consolidated under Dogan TV Holding. Axel Springer AG, the German media giant, owns 25 percent of the shares of Dogan TV Holding. This is the leading broadcasting company in Turkey, with an estimated 24 percent audience share and a 36 percent estimated ad market share.
Can you give some more detail about Dogan Media’s activities in the TV and pay-TV markets?
Gözalan: Dogan TV Holding’s operations include three free-to-air (FTA) national TV stations: These are Kanal D, the country’s leading entertainment channel; Star TV which we recently acquired, and CNN Turk which is a joint venture with Time Warner. We also operate 26 thematic channels, EuroD and EuroStar which broadcast in Europe, four radio stations, production studios, movie distribution and a TV shopping business which we own jointly with TF1 of France.
What about your involvement in digital satellite TV?
Gözalan: D-Smart, Turkey’s second digital satellite platform has been on air since February 2007 but the real commercial launch took place at the end of May. The platform offers all Dogan TV channels, as well as all local, national and international channels broadcasting from Turksat, the state-owned satellite operator.
D-Smart is one of the first examples in the broadcasting industry of merging the best functionalities of FTA DTH and pay-TV. It’s a unique approach that provides incredible operational cost savings. while enabling customers to freely add channels into their EPG.
D-Smart also enables subscribers to add free-to-air channels from other satellites including Hot Bird, other Eutelsat satellites, Sirius and Nilesat.
What makes D-Smart unique is that there are no monthly subscriber charges. The business model is based on advertising revenues with the set-top box belonging to the customer. Content sales are on an a la carte basis and revenues from interactive services play a strategic role in the overall business.
For this project, Dogan TV partnered with the six largest local distributors. Together they control more than 80 percent of the retail free-to-air STB market. All import, production, distribution and sales activies are operated by these partners and D-Smart-enabled STBs are sold by a network of 5,000 agents all around Turkey.
D-Smart is powered by NDS MediaHighway™ middleware and VideoGuard® conditional access on Humax hardware. We feel this offers our customers a tailor-made EPG which is designed according to the needs of both pay-TV and retail FTA markets.
How are fees collected if D-Smart has no monthly fee?
Gözalan: D-Smart enables consumers to access basic FTA and FTV (free-to-view) content without a monthly subscription. By the end of the summer we are also planning to deploy our pay-as-you-go services for premium content including blockbuster movies, special interest channels, premium movie channels and sporting events.
The collection mechanism will be a token-based system that will include both credit cards and scratch cards. Customers will be able to add to their accounts using these mechanisms and they will also be able to activate their credits via a call center, SMS or secure return path (PSTN or ADSL). We recently completed our end-to-end tests within a “friends and family” group of customers and will soon be ready to start commercial operation.
What makes this type of business model well suited for the pay-TV market in Turkey?
Gözalan: TV is the major source of entertainment in Turkey. People watch an average of four hours a day.
According to our focus group studies and market research, we found that Turkish viewers only want to pay for the content they watch. They do not want to commit to platform services where the TV packages are offered on a subscription basis. In real life everyone would prefer to get what we pay for, not to pay for whatever we get.
How many set-top boxes are deployed in Turkey annually?
Gözalan: The move to digital broadcasting is favoring DTH in the absence of DTT or IPTV platforms in Turkey. According to ACNielsen research, 7 million households in Turkey have a digital satellite TV receiver. This represents more than 40 percent of all households. Also, around 1.5 million digital satellite STB units are deployed in Turkey annually. This indicates the continuing momentum of DTH penetration.
Can you make any high level predictions about the future popularity of pay-as-you-go pay TV?
Gözalan: Turkish consumers are accustomed to prepaid business models. Prepaid scratch cards are already very popular in the mobile phone industry in Turkey, accounting for almost 85 percent of the subscription revenues. Based on this success we are now ready to launch our system with scratch cards.
How is NDS supporting this new project?
Gözalan: NDS is fully committed at all levels of our organization. In addition to the support from their headquarters in the UK, engineers from offices in India, Korea and Israel are working with us both on site in Turkey and in their individual offices to ensure the ultimate success of D-Smart.
What other NDS solutions does your company currently use and what solutions are you considering for the future?
Gözalan: We recently kicked off the projects for HD DVR with NDS solutions. We would also like to see a range of D-Smart PC products with NDS solutions in our portfolio.
We are not interested in working with different vendors. NDS is well suited for our end-to-end technology solutions over different platforms.
Why did you originally decide to work with NDS?
Gözalan: NDS is the world’s leading provider of technology solutions for digital pay-TV. As a customer, this means that NDS provides the best one-stop-shopping opportunity because they provide us with NDS MediaHighway middleware and VideoGuard conditional access. We also believe that because VideoGuard is so secure it maximizes the benefits for both operators and content providers.
How influential do you expect D-Smart to be for the future of pay-TV in Turkey?
Gözalan: Generally the growth of pay-TV in Turkey has been slow. There are only 1 million households currently using pay-TV services. This represents about 5 percent of the total market. It appears that the real growth is coming from free-to-air DTH penetration. This seems to indicate that pure pay-TV services in Turkey are not an overwhelming success. At least not yet.
The fact is, with the exception of the UK where BSkyB is very successful, in most markets, the move to digital TV is faster when it is free – either DTH or DTT. That is why you see media companies and telcos trying different models. Some of these business models will not be succesful but I am sure a few of them will capture the potential of the emerging digital home.
The fact that more than 40 percent of Turkish households already receive digital satellite TV encourages us to try our own hybrid model. I expect D-Smart to be a platform where different DTH receivers run with unique software. This will enable broadcasters to sell new digital services and optimize advertising revenues while new niches are created and unique content is consumed on a pay-as-you-view basis. This is what makes D-Smart a completely new and innovative project.
For more information:
Dogan Yayin Holding
|
|
|
|
|
 |
|
|
|
 |
 |
 |
 |
 |
 |
| Using Metadata to JUMMP Forward and Back |
|
| By David White, NDS Research & Collaboration |
 |
 |
 |
|
|
|
 |
|
DVRs and media players are growing in popularity because they allow viewers to watch the shows they want, when they want and wherever they want. However, the ability of DVR random access technology to jump to points of interest, or to splice content together, has not been fully exploited. It is not the capability in the DVR that’s lacking, but rather the availability of the appropriate metadata.
JUMMP (Joined Up Metadata for Media Playback) is a new industry group including broadcasters, metadata aggregators and suppliers, and newsroom and sports system equipment vendors. It was previously called Joined Up PVR but the name was changed to reflect the fact that the organization now deals with all media playback devices.
JUMMP aims to improve upon the limited functionality of DVRs and media players by defining how the right metadata, produced by today’s content production systems, can be passed through the broadcast chain all the way to the end device. By integrating this technology with content production, viewers will be able to skip back to review a highlight of a live football game, browse between sections of a recorded news magazine program, or navigate to a particular point in a film. They can already do this with their DVDs. This technology has important applications for broadcast operations.
DVRs and media player devices
Media players differ enormously in form, factor and capability. They can be portable or installed in the home; they may or may not be multi-function devices. Some have screens that are several inches high; others have enormous high definition displays.
Although the capabilities of DVRs and media players may differ they do have some important functionality in common.
• They can store content which means viewers are not limited as to when they can watch it.
• They can support metadata for describing the content. In addition to the program title it may also carry information such as a program synopsis or cast list. Metadata allows viewers to select items from a “library” of content. This is called “macro-navigation.”
• They have random access storage media which means content playback can jump to particular points in the content. Navigation within content is termed “micro-navigation.”
Micro-navigation requires an approach that is more tightly integrated with the production and broadcast of content than was previously necessary.
Applications of micro-navigation
What can micro-navigation metadata do? In general terms it can be used to enable a number of applications, including navigating films, live broadcasts and generating a preview of content.
The most basic form of metadata required for micro-navigation is the time offsets of points of interest within the content. Having this data enables viewers to navigate between them simply by pressing a “skip forward” or “skip backward” key. More advanced functionality builds on this basic metadata with more information. Adding text to each segment allows a menu to be displayed. Adding end points to segment metadata allows parts of the content to be viewed discretely.
The main applications for micro-navigation are live content and off-line content. These categories have different characteristics that affect which applications are possible and how metadata is produced and disseminated.
Live football match
Live generation of micro-navigation data alongside a live sports event, such as a football match, is one of the most powerful examples of how it can be used. With this metadata a DVR can enable viewers to watch game highlights again.
How does this work? If there is a particularly bad tackle the content producer sends micro-navigation metadata referencing the time the incident occurred. When viewers press “skip back” the playback jumps back and viewers can watch the tackle a second time.
Catching up with real time is another example of micro-navigation. Once viewers have finished re-watching the tackle they will want to catch up with current action. By pressing fast forward, viewers skip through content. If the content producer is marking sections of interest in the game, the DVR can catch up with real time by only displaying the interesting parts, skipping over the mundane parts.
Magazine program
Magazine programs are a staple of television viewing and have a structure that makes them ideal for adding micro-navigation.
The most basic application provides references to the start of each “article.” This allows viewers to navigate quickly to their favorite part or to skip content that doesn’t interest them.
Adding graphics and interactivity to the micro-navigation data enables viewers to browse the content as they would flip through a magazine.
If a viewer records the episodes of an entire series, micro-navigation metadata can be used to provide alternative views on the content. For a series on cars, for example, a viewer can choose to watch all of the super-car reviews, or all the features on celebrities and their cars.
Source of micro-navigation metadata
Micro-navigation metadata is most efficiently produced in content production, and this is mainly where this metadata exists today.
For example, modern news production systems feature a disk-based video server which is highly automated. Before a new item is broadcast, the news reader’s script, video clips, images and on-screen graphics are prepared. Stories are then placed in the running order for a news broadcast. During the broadcast, people trigger actions to begin such as displaying graphics during a story. However, it is the automation system which lines up the correct resources and then responds to the people who want them to be displayed.
An implication of this level of automation is that these systems often know the precise frame when each story starts. This means that many news automation systems have the metadata needed to enable micro-navigation. The same is true for other types of live production including many live sports production systems. For these systems once the metadata is extracted, the only remaining challenge is getting the metadata to the DVR.
DVRs and media players join content production
The technology to enable micro-navigation already exists in mass-market devices such as DVRs, portable media players and PC media players. In some cases the information is already in the production system. What is required is to bring content producers and DVRs together by building the metadata chain.
Establishing a metadata chain closely tied to content has benefits outside of enabling micro-navigation on DVRs and media players. When the micro-navigation metadata has a time reference it is called “point of interest.”
Using the same structures as micro-navigation, point of interest metadata can be a useful tool for synchronizing interactive applications with video content. It can also link to further information for a part of a program, for instance how to buy an item which is viewed on screen or where additional information on a particular news story can be found on the Internet.
JUMMP: Engineering the solution
The JUMMP group which includes broadcasters, CE vendors and broadcast platform integrators is committed to developing understanding and to building the metadata chain. JUMMP’s approach is not to re-invent the wheel. Part of the group’s task is to work with the standards bodies to create profiles applicable to JUMMP.
Existing content production and content management systems represent a considerable investment by broadcasters and content production companies. By extending systems to extract and exchange information which is already present, content can be produced with the micro-navigation metadata. In most cases adding JUMMP support to existing systems can be completely transparent to the operator.
Micro-navigation is the application that will join content production with DVRs and media players by building the metadata chain. Once this chain has been established it becomes easy to add other functionality. Micro-navigation data can become richer, offering a wider range of uses. Content can be broadcast with segmentation data that includes alternative versions of the same content: adapting it for different demographics and giving highlights of sports events, for example. Advertising links associated with particular scenes within the content become possible, giving the viewer the opportunity to buy a product or service described during a program. All this is made possible by joining content production with DVRs.
Micro-navigation is a key way of enriching the functionality of DVRs and media players and the content offered by providers. However, to make micro-navigation work efficiently metadata must be extracted or generated during content creation and then exchanged along the same distribution chain as the content. JUMMP is working to make this a reality by bringing together organizations involved in the content chain to define how to exchange micro-navigation metadata.
The future? The possibilities are amazing. Content anywhere, any time, on any device. Skipping backward and forward through broadcast content becomes as easy as flipping through the pages of a magazine. Create a personalized instant replay and then re-join the live action. All of this without missing a beat. If JUMMP has anything to say about it, the future of TV is going to be a whole different ball game.
|
 |
|
 |
|
 |
 |
 |
| “Caching in” with Ad Substitution |
|
|
 |
|
|
Platform operators are well aware of the widely diverse demographics of the users of their set-top boxes with DVR capability. For example, one box is in the home of a young professional couple with two children. Another box is in the home of a wealthy retired couple. While they may all watch the same channel, they represent different consumer types to different advertisers. Operators may present an ad that is relevant to one of the homes but not the other. This mismatch between the target consumer for an ad and the viewer type actually viewing it is called wastage.
NDS is developing a way to reduce wastage while making the most of the 30 second advertising spot. xADs™, the NDS solution that delivers different ads to different boxes is based on ad substitution. The way it works is that ads stored on the disk of each subscriber’s DVR are shown to the appropriate viewer when there is an advertising break in a particular program. The display of these ads is personalized based on bit settings in the viewers’ smart cards.
What is ad substitution?
Ad substitution uses business rules to target ads to individual subscriber homes in a pay TV network. Instead of all viewers receiving the same live channel ads, each subscriber can now be shown targeted ads that have been stored on their DVR disk.
The fact is that all players in the advertising world - platform operators, networks, advertisers, and agencies -- face the challenge of halting the revenue loss resulting from ad skipping. NDS xADs ad substitution is a DVR interactive advertising solution that aims to reverse this trend by showing subscribers only the ads allocated specifically to their household’s geographic, demographic and personal profile.
“Today’s intelligent consumers have built-in authenticity meters to help them navigate between genuine and hyped communications, offers, and promotions. The converse is equally true: A really great initiative, website, campaign, or community will spread like wildfire when a connection is made between sender and receiver.”
Joseph Jaffee in Life After the 30-Second Spot
With xADs, NDS aims to present different ads to different TVs within a population that is viewing the same channels, based on the original concept of targeting which is an integral part of XTV™, NDS' DVR. The major innovation is granting the set-top box the ability to change the ads displayed when ad breaks occur. That is, sequences of ads are presented according to tangible business criteria. The result is maximizing the viewer experience by presenting ads based on the anticipated business benefit which they impart on the viewers who are actually watching those ads.
Why is NDS in advertising?
The question arises how did NDS, whose core business is content security, get into advertising? According to David Whittaker, NDS Director of Business Development and Advertising Technologies, NDS is entering the advertising space because for many platform customers, a significant portion of their revenue is attained by being involved in the delivery of ads on pay TV channels, and even free-to-air channels.
Whittaker says that for those platforms where advertising comprises a significant portion of revenue, “the executives responsible for advert activity have a corresponding influence in managing operations of those platforms.” The upshot is that the percentage of revenue these execs generate affords them a proportional impact within those organizations.
Strengthening NDS’ position
NDS recognizes that through its position in the advertising business, its customers and operators can deploy technical solutions that can improve their business efficiency. Currently, NDS solutions are used in four major aspects of TV advertising:
- VideoGuard® - CA, through geographical delivery management, ensures that the right local market version of a channel is delivered to the right homes
- iTV applications – enable platform operators to enrich their ads
- AMS™ (Audience Measurement System) – provides accurate gauging of actual viewing within a home
- xADs – enables use of the DVR disk to present managed ad subsets within XTV-enabled homes
“With XTV, NDS has a uniquely strong position because CA provides the ability to identify and characterize each individual subscription,” Whittaker says. The smart card, which indicates who the subscriber is, and the disk, which stores the content, are both enabled by NDS.
“As a result, XTV operators have a much deeper understanding of the subscriber in NDS platforms than the CE manufacturers who sell set-tops to a wide variety of retail outlets,” Whittaker says.
xADs explained
Until DVRs started becoming popular, xADs was a good idea in search of a market. “At first the concept of serving specific ads to specific homes was rather revolutionary,” Whittaker says. That was back when NDS was exploring new ways to use DVRs – beyond their storage capabilities. “That was the past,” Whitaker says. “DVR technology has now reached a critical mass worldwide so that applying XTV to advertising is a viable business opportunity for our customers.”
The primary economic model of TV advertising is when those providing the means of delivering ads to consumers - the platform operators or channels - are paid by those who wish to communicate their message to those consumers, meaning the advertisers. This model is based on a measurement of how many consumers in a particular target group actually see a specific ad.
Bear in mind that the business objective of a platform is to optimize a particular channel’s placement of ads with an anticipated audience demographic. You don’t get paid for just transmitting the ad. Compensation is based on how many viewers in the target group actually viewed the ad.
How does ad substitution work?
A successful ad substitution mechanism must be seamless. This means no time gaps, visual cues, or disruptions in viewing. The idea is not to “trick” the viewer, but rather to harmonize the presentational style of the channel, advertiser, and broadcaster. These essential requirements raise some challenging technical questions. How does the NDS technology in the set-top determine what ad to display? How does it use that technology to place a particular ad into the subscriber’s home, present it, and ensure that it is watched? How does NDS do this in a manner that avoids any disruption to the TV viewing experience? And finally, how does NDS handle delivery and presentation of the ads in a secure manner?
NDS XTV offers a dual approach that aims to maximize the number of viewers reached by platform operators, while extending the amount of time these viewers remain tuned in. First, the DVR disk offers economy of bandwidth and scalability because it can be deployed in millions of units. Additionally, NDS CA technology facilitates the secure addressing of subscribers in a manner that is highly accurate. This enables platform operators to target down to a specific group of subscriber homes sharing common demographics or interests. The NDS approach also provides security, since the CA components are extremely robust. This is essential in the advertising business because targeted ads are predicated on trusted delivery and the capability to audit viewing.
The challenge ahead
According to Whittaker, the future of xADs is linked to the anticipated growth of XTV penetration. That is, opportunities for xADs deployment will progress along with the growth in adoption of DVRs. “As with other solutions, in order to succeed in advertising NDS needs to identify the business community that wants an ad substitution product. Once the deployment of XTV DVRs on relevant platforms reaches a critical volume, NDS xADs should be a logical choice,” he says.
For more information:
XTV DVR
|
 |
|
 |
 |
 |
| China: World’s Largest TV Market Poised for Major Advances |
|
|
 |
|
|
According to Screen Digest, the UK-based media analysts, at the end of 2005 China had 368 million TV households including 126 million cable households. This makes it the world’s largest TV market.
While it may be the largest market, it is not necessarily the most advanced. Nor is it the easiest place to do business. But with next year’s Olympic Games in Beijing and Expo 2010 in Shanghai in the offing, major infrastructure investment is required. Communications network upgrades are an integral part of the expected growth. By 2015 the country’s analog TV systems are already scheduled to be switched off. Analog cable operators are subject to the "Ping Yi" program for the switch off.
Analog v. cable
China’s analog TV system began with CCTV (China Central Television). A national monopoly, CCTV represents the centralized, top-down approach that characterizes business in China.
“Interestingly, the cable infrastructure started from the bottom up,” says Luke Chen, Chief Operating Officer, NDS China. “Originally there were several thousand small cable TV operators all around the country, but the government encouraged them to merge so that today there are about 300 operators,” he says. NDS works with some of the largest operators, some with a million subscribers or more.
The effect of central control in the pay TV sphere makes the Chinese business environment unique. “We have to work very closely with the government,” Chen says, “because television stations and content providers all report to the State Administration of Radio Film and Television (SARFT).”
For pay-TV operators, the effect of government intervention is that ARPU is incredibly low, he continues. The average monthly fee – which is also set by SARFT – is under $2. “Despite the restrictions there is still serious competition between operators in China today,” he says.
NDS’ Solutions for China
“What NDS can supply to the Chinese market is low-cost end-to-end systems,” Chen continues. “A key milestone for NDS is that we recently shipped our 3 millionth smart card to China.”
“As soon as Chinese operators can offer more valuable content – especially from abroad -- this will no doubt attract hackers and then local pay-TV operators will have to implement a better secured CA system. That is why NDS is in China now.”
“While regulators don’t feel comfortable with CA platforms that are exclusively supplied by foreign vendors, they realize that local CA providers don’t have sufficient proven experience. As a result almost all operators have simulcrypt – a combination of local and foreign CA systems,” he says. “NDS not only provides a solution that is mature and robust but also a solution that is an important factor in reducing costs.”
There are currently an estimated 14 million digital pay-TV subscribers in China, Chen says. “Even the migration to digital TV is mandated by the government,” he explains. “Unlike in other countries, in China the municipal or provincial authorities are involved in pricing set-top boxes and smart cards. They also discuss with the operators how much they are allowed to increase their monthly fees to subscribers. This puts a serious financial burden on the operators,” he says. “But the local authorities don’t want the population to complain about either the increase in monthly fees or the cost of equipment.”
50 different STBs
Chen explains that one of the complications is that Chinese operators want to offer set-top boxes from multiple vendors. “They have a preference for local vendors,” he says. “This means our testing and integration procedures are very challenging. Our customers are working with more than 20 STB vendors. Because they want to lower the cost and increase functionality, we are testing about 50 different STB models for the Chinese market,” he says. Most of the testing is conducted locally.
While the TV operator still supplies STBs to subscribers, when the market sees the introduction of DVRs, operators will have to subsidize them as well. “This means either squeezing the manufacturers to lower costs or offering low-end DVR boxes,” Chen says. “This is definitely different from Western markets where operators can offer a wide variety of functions. In China, the price will have to be very carefully set in order for them to be accepted.”
Next steps
What’s the next step? “Operators in China – like elsewhere – want to increase their subscriber bases and their revenue. They are looking ahead to when China goes digital,” he says. “They’re already looking for value added applications including VOD, interactivity and games. There are a lot of opportunities in China, but to take advantage of them, NDS recognized the commercial and cultural differences that require adaptation to the Chinese market. We know that just because a solution has worked in another market doesn’t necessarily mean it will succeed in China.”
Chen expects to see major changes in programming and pay TV platforms within the next 10 years. “NDS is in an advantageous position,” he says, “because we have a sound financial base so that we can react to changes. In addition, we have established an excellent reputation with our security solutions.”
“When the market opens up we expect that the larger operators will be attracted to NDS because they prefer market leading products that provide the best security. What is important to operators in China is that NDS can help increase their revenue. As long as we can do that, we are in a good position.”
Chen explains that because of the requirements of local regulators, operators have heavy financial burdens. “But this is a very large market with a lot of competition so anything that will help operators achieve ROI sooner interests them.”
Looking further ahead, Chen says that as operators require more advanced applications, NDS can provide end-to-end solutions that help them offer more in the future.
By 2015, when analog signals in China are switched off, Chen expects the television market to begin opening up “gradually but not completely.”
“It may take a while for the triple play to come to China, but it will definitely come. Even when this happens, the government will still want to keep an eye on what type of content is offered to subscribers. Competition between operators may increase but the government will continue to regulate.”
Where does this place NDS China in the next decade? “We can build our business based on the large operators who are going to need and want the solutions that protect their content best.” Bottom line: NDS has attractive propositions that can help Chinese digital pay-TV operators make the next great leap forward.
For more information:
NDS China (Chinese)
|
 |
|
 |
 |
 |
| [Commentary:] Get a (Second) Life! |
|
| By Paul Davies
Consultant editor, New Media Markets
|
 |
 |
 |
|
|
|
 |
|
|
Social media are beginning to impact on broadcasters who are now working out how best to respond to the likes of MySpace, Facebook and YouTube (see The Challenge from Social Media, World Vision No. 37).
While they are still wrestling with this problem, along comes another “disruptive technology” whose potential impact seems even harder to gauge: the brave new virtual world of Second Life.
According to some, it will mean the end of television as we know it. According to others, it’s an exciting new environment full of opportunity for the savvy broadcaster or content producer. Others still dismiss it as a fad that will die out within a few months.
But the very fact that media groups such as the BBC, Comcast and Sky are establishing a presence in Second Life – along with blue-chip players like IBM, Dell and Toyota – suggests that something important just might be going on here.
Avatars in a virtual world
It is far easier to get a feel for Second Life by playing with it than by reading a text description. It is essentially a computer-simulated environment modelled on the real world in which users can interact via “avatars” (a persona they create). Participants then use keyboard and mouse to navigate around the space and to communicate with others.
Within the virtual world, all kinds of activities take place, many of which are simulations of real-world activity – such as concerts, conferences and casinos. Users (known as “residents”) buy virtual real estate and create their own homes, offices, malls and other spaces in which they use a range of tools – including video – to relate to others.
There are two key reasons why Second Life (known as SL to its eight million –and rising – members) should be taken seriously by broadcasters.
First, it has the potential to take viewers away from the TV set into an environment that can be “sticky” to the point of addictive. For advertisers and broadcasters, time spent in a virtual world on the PC means precious eyeballs lost to television.
Second, SL is already establishing itself as a parallel economy and has its own system for micropayments. This is used largely by residents to buy and sell virtual goods and services (real estate, furniture, clothes for their avatars) but it provides broadcasters with opportunities for pay-per-view and other transactions.
Second Life has its own currency – the Linden dollar (named after creator Linden Labs) – which is convertible into real money (at a rate of around L$265 to $1). Exchanges between virtual and real dollars are now worth about $7 million per month and more than $2 million of real money changes hands every day between residents.
A sign of the potential importance of all this is that the US Congress is already looking at how to tax virtual-world income.
Threat or opportunity?
PA Consulting based in the UK was an early adopter of Second Life, where it has established a virtual office and conference center. Visitors are guided by an avatar (controlled by an outsourced person who is paid $1 an hour) and given presentations – in PowerPoint and video formats – about the company’s work. Virtual conferences have been held which participants say are often more effective and more interactive than the conventional sort (and which reduce travel time and costs, not to mention carbon emissions).
PA consultant Claus Nehmzow, who heads PA’s application of participatory media and virtual worlds, says that SL can offer two kinds of opportunity to broadcasters.
First, it is a new means of distributing content, reaching the viewers who are turning away from the television set. Second, it is a source of new content that can feed back into more traditional broadcast media.
Most importantly, he argues: “You should not see it as a standalone product. Virtual worlds,and participatory media in general, have to be seen as an integrated, linked part of a multichannel strategy.”
Media companies are so far only just beginning to dabble in Second Life. Comcast, the US cable operator, recently opened a theme park – cringingly named “Comcastic Island” – where users can visit a race track, jet ski or go to a concert.
Hangout for the tech-savvy young
The company sees SL as a place where “young tech-savvy consumers” hang out and believes that it needs to connect with this audience in the virtual world in order to reach them in the real one.
Nehmzow also says that the virtual world offers a shared, social and real-time environment where content can be consumed in new ways. For instance, people watching a concert on Comcastic Island can chat to their virtual neighbors about it in a way that is more intuitive and more like real life than, say, by combining a MySpace video with instant messaging.
The BBC, and its interactive arm BBCi, ever with an eye on the future, has launched a Second Life service for children and staged a concert which had an audience of 30,000 in real life in Dundee (Scotland) and, over a weekend, 6,000 visitors in Second Life.
News operations were among the first media companies to enter Second Life. Reuters offers news and live video streaming and Sky News has set up a virtual news room which shows how a television news room works and offers a platform for user-generated content.
The Second Life environment can also provide content producers with a test-bed for new program concepts.
With minimal investment, broadcasters can try out program ideas by using video within the site and engaging in real-time conversation with those who are watching. In this way, virtual worlds can provide useful focus groups.
Even if radically different forms of content consumption do not emerge within SL, there may still be brand-building value for companies to have a presence there.
A recent conference in Oxford held by the Economic and Social Research Council looked at how this technology might develop. Among the futurological visions outlined was one where markets within virtual worlds became more efficient than real markets and the Linden Dollar became a global exchange currency.
But it could equally turn out that Second Life is just a gimmicky flash in the pan that will have been forgotten as the Internet and media consumption evolve in a different way. “Some say it will be a nine-month wonder,” says Victor Keegan, technology columnist for The Guardian (London). “Others [say] that it will gradually take over much of the time we spend watching television and eventually become a major economy in its own right, generating jobs and income for millions.”
In that context, it would be a foolish broadcaster who does not put some time and investment into virtual worlds in order to gain a position should the format prove to be where the Internet is really headed.
Where have all the eyeballs gone?
Whether they are hanging out in Second Life, YouTube or MySpace, younger viewers are certainly deserting conventional broadcast television at an alarming rate.
Research by Ofcom, the UK communications regulator, shows that Internet-using 16- to 24-year-olds watch, on average, more than seven hours less television per week than the overall audience: 18 hours and 21 minutes per week, compared with 25 hours and 34 minutes.
Other research shows that people born between 1980 and 1985 watch four hours less television per week than those born earlier. And those born after 1985 watch eight hours less.
“The signs are that there is definitely a big shift from television to other devices and that there is a difference by generation,” says Rahul Chakkara, controller of BBCi. “The younger generation are consuming less television on the big television screen.”
For more information:
Second Life
|
 |
|
|
|
 |
|